Benevolent-series – an exploration of the clash of physics and digital generative art. A typographic simulation created with computer-code.
All of these animations are based on a simulation of a physics-based particle systems. Those system’s initial state are is result of a randomized configuration of digital particles that are inserted into the physics “world” with dynamic properties – including, but not limited to, spin, speed and initial direction. In some simulations, an initial event triggers the chain of reactions while in others, the movement of the particles is only confined by a simulated “wall”, creating invisible typographic shapes and interactions.
The playful interaction of simulated boundaries and simulated particles generates virtually limitless combinations of typographic variations, negative space-impressions and attractive visual states, demonstrating that physics and the visual arts can unite in the digital realm to create charming results.