Benevolent

1
Benevolent
No. 1 of 3 (2016)
DOID: 1272.20160403

Benevolent-series – an exploration of the clash of physics and digital generative art. A typographic simulation created with computer-code.

All of these animations are based on a simulation of a physics-based particle systems. Those system’s initial state are is result of a randomized configuration of digital particles that are inserted into the physics “world” with dynamic properties – including, but not limited to, spin, speed and initial direction. In some simulations, an initial event triggers the chain of reactions while in others, the movement of the particles is only confined by a simulated “wall”, creating invisible typographic shapes and interactions.

The playful interaction of simulated boundaries and simulated particles generates virtually limitless combinations of typographic variations, negative space-impressions and attractive visual states, demonstrating that physics and the visual arts can unite in the digital realm to create charming results.

Benevolent ↘︎ More ideas in this series

2
Benevolent
No. 2 of 3 (2016)
DOID: 1272.20160403
3
Benevolent
No. 3 of 3 (2016)
DOID: 1272.20160403

Ready to explore more creative coding-based explorations for brands, flexible visual system and dynamic identities like this? This idea is part of my ever-growing archive of explorations that focuses on visual, technical and narrative-driven territories using Generative Design and Creative Coding in the fields of communictions design and branding.

All creative coding explorations