Visual research on animated, object-based point-morphing with vector-geometry.

These animations focus on sharpening my skills of controlling the morphing of vector geometry to multiple keyframes/scenes with smooth motion that employs easing-algorithms and time-constants. Animated elements are created as particle-objects within the scene. Created with code, built with Processing.


Cool stuff, ey?

If you like what you've just been exposed to: Here's some more input for your retinas to tickle your brain

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